#ifndef SPRITEXANIMATION_H
#define SPRITEXANIMATION_H

#include "spritex.h"
#include <cocos2d.h>

USING_NS_CC;

class SpriteXAnimation : public Animation {
public:
    static Animation* create(Texture2D* texture,SpriteX* spritex,int actionidx);
protected:
    
private:
    SpriteXAnimation(){}
    ~SpriteXAnimation(){}
};

class Test : public Animation {
public:
    static Animation* create(void){ return NULL;}

};

#endif // SPRITEXANIMATION_H
